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LEARN THE SLIDING SPOT

What is a Spot & Why is it Sliding?

 At the core of the Sliding Spot system is the concept that the track lines for a kick shot pattern converge off in the distance – and – the location of that spot slides predictably with changes in speed and target location.  What is more, this spot forms the point of aim as a speed sensitive infinite track line kick system.   

Principle 1: Cross Corner

 My Sliding Spot system can make kicking a ball cross corner really easy, but you need to know where to put the tip of your cue relative to your table. I review the procedure I use for 7, 8 and 9 foot tables, as well as how you can find the location on your table if my tip locations do not work for you.  

Principle 2: <45 Degrees

 Sliding Spot principle 1 works consistently at fast speed through the near rail, but once aimed into the long rail, it tends to run long.  Adjust the tip location for your table size by subtracting ¼ diamond, moving the vanishing point slightly further from the table. 

Principle 3: On the Long Rail

With a slight modification, you can use what you learned in Principles 1 & 2 to kick a ball that is resting anywhere on the long rail.  This is most useful kick a ball cross side. 

Principle 4: On the End Rail

Adjusting for a ball that is on the end rail is a little trickier, because you must adjust by 80% of the shifted distance from the pocket.  Thankfully, I developed a quick math-less procedure based on a 3:4:5 right triangle that instantly finds this length required.

Principle 5: Open Table Kick

Correctly blend the Long rail and End rail procedures, and you can kick a ball anywhere on the table! 

Principle 6: Slow & Medium Speed

Thus far, every kick was based on a fast speed stroke.  Learn how to move the butt of the cue further off the table to align for other speeds.

Principle 7: Non-Neutral Conditions

Depending on various playing conditions, the distance between the fast and slow vanishing point can change dramatically.  Learn how one test shot can calibrate your current playing conditions and provide the required vanishing point adjustment. 

Principle 8: Slow & Med Open Table

 While kicking at a ball out in the open table at fast speed requires an 80% adjustment to the basis, this is not the case for slow or medium speed.  Learn the algorithmic process required to find the vanishing point for kicking a ball out in the open table at slow and medium speed.  

Principle 9: BANK SHOTS!!!

 The Sliding Spot isn't just for kick shots, but you can use it for bank shots too! Pick your speed, and it will tell you the fix point of aim on the rail! Align the stick, CB and OB, and it will tell you the speed to aim a full ball hit! 

If you truly grasp what is taught in this video, mind = blown.   

Principle 10: Kicking off the End Rail

 The Sliding Spot system can also be aimed into the end rail first, but this means the basis should be measured to the center string.  That probably doesn't make sense, so watch the video to see what I mean. 

Principle 11: End-to-Side Kick!

 This shot actually comes up a lot!  Add this 1/4 diamond adjustment to your bag of tricks and you can shoot this shot with confidence compared to the guesstimating people usually do. 

Principle 12: Full Table Kick Shots

 The Sliding Spot can also find the point of aim for full table kick shots!  You can perform the full procedure for random ball positions, or use the preset tip locations to aim a kick into the end rail to the far corner pocket. 

DEMO VIDEOS

Demo 1: Sets of 4

 Here I kick sets of 4 balls at a time cross corner, first at fast speed, then slow, then with the target ball out from the corner using my original kick shot system called the Sliding Spot.     At its core is my Aim With Speed track line system.   

Demo 2: 11 in a Row

 Here I kick 11 balls in a row in random positions on the table with fast speed using my original kick shot system called the Sliding Spot.   

Demo 3: 10 Cross Corner

 Here I kick 10 balls in a row cross corner with fast speed using my original kick shot system called the Sliding Spot.   

Demo 4: End Rail First

 Here I kick sets of 4 balls at a time aiming at the end rail first using my original kick shot system called the Sliding Spot 

Demo 5: Far Cross Corner

 Here I kick 5 balls in a row cross corner, but aiming from the end rail first, often with on a tiny distance to the rail.  

Demo 6: Vanishing Point Aiming

 In this video I demonstrate that shooting at a vanishing point is a very accurate way to aim a kick shot, which is essentially an infinite track line aiming system.  

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